<-- Previous Episode in the Campaign
The Roof... the Roof is on Fire


Next Episode in the Campaign -->
Title Required 0

Session Date 2017-11-23
Last Updated 2017-12-11 15:32:48 - Update
Session LootClick Here
Maptool LogClick Here

Episode #14: Emptying the Cavern

FRINGE Campaign


NPCs mentioned in this Episode:

The following is equipment which is available for your 9th level characters to equip themselves with.
Mars chain necklace
-Telepathy between wearers of Mars chains (range 500 ft).
-Advantage on stealth rolls
-Comprehend languages (and speak)



Shadow Clan consists of clones who have the following abilities:
hive mind (can communicate with each other telepathically as one mind)
dark vision
Immune to being charmed or being frightened; they are mindless emotionless beings.
Approximately 30 to 40 targets at this underground location. Among the targets is a Scout Construct.

Scout Construct:
affected only by magic weapons
more info to come


Scout construct has True and Keen sight.

They are agile, quick, and fast, and can attack from 120 ft away with its anti matter beam, with great accuracy. In close combat, it attacks with its front claws and tail.

They are of metal, and immune to the following:
Disease
Alter Form
Charmed
Exhaustion
Frightened
Paralyzed
Poisoned
Prone
Sleep
Also immune to these forms of damage:
psychic
poison
fire


Approximately 30 to 40 targets at this underground location. Among the targets is one Scout Construct which was seen within the entrance of the base.



Shadow Clan consists of clones (mindless emotionless beings) who receive orders from their cloners, have the following abilities:

hive mind (can communicate with each other telepathically as one mind)
dark vision
Immune to being charmed or being frightened; they are mindless emotionless beings.


Scout Construct:

affected only by magic weapons
Scout construct has True (must be activated) and Keen sight.
They are agile, quick, and fast, and can attack from 120 ft away with its anti matter beam, with great accuracy. In close combat, it attacks with its front claws and tail.


They are of metal, and immune to the following:

Disease
Alter Form
Charmed
Exhaustion
Frightened
Paralyzed
Poisoned
Prone
Sleep
Also immune to these forms of damage:

psychic
poison
fire


<-- Previous Episode in the Campaign
The Roof... the Roof is on Fire


Next Episode in the Campaign -->
Title Required 0