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Fiction Date 2020-01-30
Last Updated 2020-01-30 09:14:46 - Update

Episode #29: Canvasing the Dream Theater

13th Age Campaign


NPCs mentioned in this Episode:

You check out the sturdiness of the bars blocking access to the chute the Dreammaster used to escape. Tough. Eventually, they would break, but it would require considerable effort and time, and you weren't sure if he was retreating to a defensible position or escaping the theater altogether. Better to look for other avenues to find him.

Looking throughout the rest of the theater, there are three backstage storerooms, plus a latrine and an obvious trapdoor in a hallway floor that opens to reveal a set of
stairs going down to the cellar. One storeroom is filled with old construction materials from the theater days and other debris. The other two have been converted into living quarters and a simple kitchen/eating area. The living quarters holds food, drink, a pouch with 20 gp, and 3 packets of dreamleaf worth 30 gp each on the black market (according to NIldaru) or half that as a reward if handed over to the Archmage's people (according to Legion)...and two threadbare robes: one is a dark blue robe that has a very faded Lamplighter's Guild symbol on it, while the other is a tattered blue Eldritch Master's robe.

There is also a back exit from the theater, but it's boarded and nailed shut, with a pile of debris stacked against it from the inside.

The total coins on the assembled downed foes is 220 silver pieces.

Wednesday at 8:15? I don't know about you guys, but I am loving 13th Age so far. I haven't done a spectacular job rping the villains, because I am paranoid about missing stuff in a new game, but I am confident that will improve!


<-- Previous Episode in the Campaign
The Dream Theatre


Next Episode in the Campaign -->
Chasin Drug Dealers