||2020-02-26 17:40:03 - Update
Episode #33: Hildebrande
13th Age Campaign
NPCs mentioned in this Episode:
The city of Hildebrande is a medium-sized city located on the shores of Pocket Bay, between the two forests just northwest of Gorogan's Maw. Its primary source of wealth has traditionally been from its large shipyards, but in recent years commerce has dwindled in this are due to the oversized influence of the crime guild known as the Syndicate. Using means both mundane and magical, the Syndicate has a stranglehold over the wharves, and this has resulted in a lot of commerce that previously came to Hildebrande going elsewhere. The citizens of Hildebrande are suffering from a lack of resources, as a result, causing much turmoil throughout, and a small exodus to other cities.
Religiously, one faith has taken prominence over all others in Hildebrandee, the faith of Makaria, goddess of community. Itotia, the high priestess of Makaria, is beloved by all the citizens, and with good reason: during this time of economic depression, Itotia makes sure everyone coming to her temple (the only one in the city) gets what they need, whether it's food (usually), or a cure for some disease or injury (more rarely). In fact, Itotia makes sure any adventurer who goes off to make their fortune with the promise of returning to Hildebrande gets several healing potions when they go. In fact, the temple of Makaria is known far and wide as being a provider of particularly potent healing potions.
Hildebrande is also known for its unnaturally tall buildings. There does not seem to be any written record as to why the buildings are so tall...and the people who are old enough that they might remember aren't talking. The elite ruling class of gnomes in Hildebrande supposedly keep detailed records, but no one has access to them; the gnomes are too busy with their mechanical creations, automating important tasks within the city.
Hildebrande exists underground as well; the Undercity runs at least the length and breadth of the city above. The Undercity is largely run by dwarves; though they do not form a separate government, they do control the tunnels and wield an outsize influence on the city, largely due to their ability to procure resources the city needs. Rumours circulate that the dwarves are keeping some things for themselves, allowing citizens in the upper city to suffer...