<-- Previous Episode in the Campaign
Now Five There Are


Next Episode in the Campaign -->
In the Meantime...

Session Date 2009-11-01
Last Updated 2018-05-09 22:45:11 - Update

Episode #6: Aftermath of the Ambush

The Assembly Campaign


NPCs mentioned in this Episode:


Bairwin

Delphina

Eilian

Irontooth

Linora

Ninaran

Orcus

Padraig

Pholtus

Rond

Salvana

Thair

Valthrun

After searching the bodies of the kobold marauders, Aamraq recognized an obsidian symbol on the shaman as being a crude rendition of the demon lord Orcus, Prince of the Undead. An interrogation of the surviving kobold dragonshield reveals that a goblin named Irontooth is in command of the kobold forces that are plaguing the area. The kobold confirms the location of the lair as detailed by Lord Padraig.

Spending the rest of the day to recover and learn more about the area, the group splits up and goes about town, trying to learn what you can before heading off to the dragon mound in the morning.

Winterhaven Village, Population 977

The rutted Kingï¿1/2s Road leads to the foot of a broad hill that holds the walled village of Winterhaven. The village is nestled in the southern foothills of the Cairngorm Peaks. The walls are weathered stone topped by defensive palisades. Small thatched homes stand around Winterhaven, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie dark woods, and to the north, tall mountain peaks. Most residents of Winterhaven have never traveled beyond the village vale. The majority of villagers are farmers, though the walled heart of Winterhaven employs various craftspeople as well. Wagons occasionally head east down old Kingï¿1/2s Road from Winterhaven to find trade with the next village, which lies five days away. Sometimes wagons come into Winterhaven, causing the villagers to excitedly gather in the Market Square to hear news of the outside world and to buy new and exotic goods.

Leadership: Ernest Padraig, the Lord of Winterhaven, is descended from the noble family that ruled the area under edict of the old empire. Folks around Winterhaven were happy with Lord Padraigï¿1/2s fatherï¿1/2s authority, and they have found answering to the rules of the new lord no more arduous. On the other hand, Padraig doesnï¿1/2t have absolute power. For instance, he has been unable to raise a force from among the villagers to deal with the kobold problem on the road. Padraig commands the Winterhaven Regulars, a core group of ten soldiers who perform guard and police functions in and around the walled portion of the village. The Regulars patrol in pairs. To augment this force, Padraig can muster a group of about fifty civilians, given a dayï¿1/2s notice. However, he can only do this if the village itself is threatened--the villagers have no desire to patrol the road beyond the farms. Demographics: The population of Winterhaven is predominantly human, with a scattering of dwarf families, and a handful of individuals of other common races, including a couple of elves.

Economics: Winterhaven is primarly an agricultural village based on barter and trade, though Lord Padraig keeps a monetary system afloat with his own coin. Adventurers should have no trouble purchasing appropriate items for which they have sufficient coin.

Outer Gate and Walls Open by day, closed and barred at night, the outer gate is policed by two guards regardless of the hour. They nod amiably to locals, and point travelers (whom they assume to be traders) to Wraftonï¿1/2s Inn. Winterhavenï¿1/2s walls have a narrow parapet extending around the inside edge. If Winterhaven comes under attack, the Regulars and what militia can be raised from among the civilians guard the walls to stave off the threat.
Wraftonï¿1/2s Inn This spacious inn and tavern serves as the public house for the region. Like alehouses everywhere, Wraftonï¿1/2s Inn offers beer, wine, and, on occasion, spirits. Meals are served for those with the coin, and beds for travelers are available. A crowd of villagers gathers each night to drink, gossip, sing, and play games of chance. In addition to village residents, any travelers passing through Winterhaven are found here. Anyone in Wraftonï¿1/2s knows the general history of the village and the nearby ruined keep. Salvana Wrafton: Wraftonï¿1/2s owner and proprietor is a female human named Salvana Wrafton. She employs several waiters, waitresses, and cooks. Salvana is friendly and open, quick with a smile and a warm welcome.
Eilian the Old: This old farmer is a regular customer at Wraftonï¿1/2s. Every night, Eilian takes a seat at a table in the corner. He has a farm down in the valley along the Old Kingï¿1/2s Road. Eilian has an interest in Winterhavenï¿1/2s history. He is a good source for local information, and he loves to talk.
Valthrun the Prescient: Valthrun is a sage and scholar who lives in a tower within Winterhavenï¿1/2s walls. On occasion he shows up in Wraftonï¿1/2s to socialize. Valthrun is knowledgeable about the area. Lord Padraig: From time to time, the townï¿1/2s lord (level 3 human warlord) visits Wraftonï¿1/2s. All those present doff their hats and call him Lord, after which he retreats to a corner table and sips beer. He is amenable to speaking with adventurers who approach him.
Ninaran: A quiet elf hunter who usually drinks alone, Ninaran is not interested in conversation.
Market Square Every other day or so, carts and wagons gather in the square and offer goods to the people of Winterhaven. Once each week, the official Market Day acts as a sirenï¿1/2s song, calling most of the villagers to shop and socialize in the square. Farmers sell produce, hunters hawk smoked meats, villagers sell crafts, and sometimes a trader from the east sells implements or costly goods.
Delphina Moongem: Delphina turned away from the forest of her elven roots to live an urban existence, if Winterhaven can truly be called such. Delphina can be found in the square on Market Day selling wildflowers from her cart. She is happy to tell visitors about Winterhaven. She collects wildflowers north of the village, and she has seen goblins around the ruined keep visible in the foothills to the north.
Stables On market days these stables are filled with mounts and other beasts of burden used by sellers to haul wares. Travelers can stable their mounts here for 2 sp per day.
Smithy: A dwarf named Thair Coalstriker owns the village smithy. PCs can purchase a variety of mundane wares here, including spikes, weapons, heavy armor, and so on. Simple weapons are readily available, but military weapons require one day to complete, and superior weapons require a week of work.
Valthrunï¿1/2s Tower This five-story structure is the highest building in Winterhaven. The tower is rumored to be over 300 years old, and Valthrun the Prescient is its most recent resident.
Bairwinï¿1/2s Grand Shoppe: Bairwin Wildarson traveled the world, or so he claims, before setting up shop in Winterhaven ten years ago. He has a variety of items available for sale. He is rumoured to occasionally has a few minor magic items for sale.
Warrior Guild: Winterhaven villagers can join the Warrior Guild and train, once per week, in basic sword and shield skills. The guild trains in Market Square on days when the market is not open. Some citizens earn militia pay (a few silver pieces per year) by training at least once per month and being on call for emergencies. Rond Kelfem, captain of the Winterhaven Regulars, also oversees the Warrior Guild. He can be found here, in the barracks, or on guard duty, depending on the time of day.
Tenements: The large tenement structure features apartments for the village residents who donï¿1/2t own farms or who work in the businesses within the walls. Several families also live in the homes (buildings labeled H) on the west side of the village. Most of the villagers who live outside the walls are farmers and crafters who bring their wares to the Market Square to sell or trade.
Temple: This large stone structure is the village temple. Of the several deities worshiped by locals, Pholtus, god of celestial lights, is the most prominent. The temple priest, Sister Linora, runs services in the temple three times per week, but otherwise she is not often present. She prefers to travel among the homes outside the walls, dispensing care to villagers and animals and helping with various farm projects. Although Linora is not a cleric, she is a non-heroic priest of Pholtus. She doesnï¿1/2t have access to cleric powers, but she has been known to perform the following rituals: gentle repose, cure disease, and raise dead.
Graveyard: Winterhaven has a graveyard for which Sister Linora serves as caretaker. The graveyard is located a short distance south of the walled town.
Inner Gate This gate is closed and guarded by two Winterhaven guards during the daytime. They sternly regard anyone who approaches and question all who wish to visit Lord Padraig in his manor without an appointment.
Winterhaven Siege Supplies Though it hasnï¿1/2t happened in a couple of years, on occasion Winterhaven comes under attack from bands of goblins, kobolds, or even gnolls. When such an event happens, the villagers seek refuge inside the walled keep and subsist on the supplies of water, flour, and other basic foodstuffs stored here.
Winterhaven Barracks: This military-style barracks is home to Winterhavenï¿1/2s ten professional guards, the Regulars. During the day, only two can be found here; the other eight are on patrol. At night, eight guards sleep here while the two on duty are stationed at the outer gate. The guards in the barracks respond quickly to any call to arms from the manor or elsewhere within the walls of Winterhaven.
Manor House: This grand manor home was built when Winterhaven was an outpost of the Nerath Empire. Staffed by five servants, the manor house where Lord Padraig, his wife, and their four sons live is a beautiful example of stone architecture in a village otherwise composed of thatch and wood.


<-- Previous Episode in the Campaign
Now Five There Are


Next Episode in the Campaign -->
In the Meantime...