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Session Date 2018-05-16
Last Updated 2018-06-07 13:00:16 - Update
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Episode #86: The Wind Shifts...

The Burning World Campaign


NPCs mentioned in this Episode:

David has connected.
Roberto has connected.
Fab P has connected.
DM has connected.
Kal:
   Kal regained 1 Hit Die.   
   Kal's Encounter powers reset.   
   Kal's Daily powers reset.   

Kal: spends a Hit Die to gain 0 hp... 17hp wasted.
Azizullah:
  Azizullah has Disadvantage  
DM: ...on life
Kazerabet:
  attack  
 Range:   5 ft. 
 Target:   1 Target 
 Damage:   2093 necrotic damage (or 4246 on a crit) 

DM: She fixes Faruq with a steely gaze...
Kal: whispers to you...
"what about ronal?"
Faruq: is making a Arcana check...
Azizullah: is making a Arcana check...
Kazerabet: whispers to you...
"The magic of Kazerabet must have whisked her away after receiving damage...like a contingency."
Azizullah: is making a Arcana check...
Faruq: is making a Arcana check...
Roheen: is making a Arcana check...
Kal: is making a Arcana check...
Faruq:
  Initiative!  
   Initiative Result:   23.52 (20)   
   w/(dis)Adv:   22.52 (19)   

Azizullah:
  Initiative!  
   Initiative Result:   21.52 (18)   
   w/(dis)Adv:   15.52 (12)   

Roheen:
  Initiative!  
   Initiative Result:   7.64 (2)   
   w/(dis)Adv:   11.64 (6)   

Kal:
  Initiative!  
   Initiative Result:   26 (20)   
   w/(dis)Adv:   9 (3)   
Kal gains a Advantage on Initiative rolls from the Feral Instinct Barbarian class feature.
Kal has received initiative.
DM: (Round 1) Current states for Kal are...
Kal:
  Kal is Dodging  
Faruq has received initiative.
DM: (Round 1) Current states for Faruq are...
Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   13 (4), or 10 (1) 
 Damage:   11 Force damage (or 21 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   10 (1), or 12 (3) 
 Damage:   14 Force damage (or 22 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Shalmaneser the Vicious:
  Ray of Frost  
 Range:   60 ft. 
 Target:   1 Target 
 Damage:   18 cold damage (or 39 on a crit) 
 Hit:   Target`s speed is reduced by 10 feet 

Faruq: Faruq is casting Counterspell as a level 5 spell
... Save DC
17 / Spell ability +5 / Spell attack +9
1st: 2 pts
2nd: 3 pts
3rd: 5pts
4th: 6pts
5th: 7pts
Faruq:
  Faruq has used their Reaction  
Faruq: Faruq spends 5 Spell Points and has 9 remaining.
Azizullah has received initiative.
DM: (Round 1) Current states for Azizullah are...
Disadvantage ~ Inspiration (DM) ~
Azizullah:
  Twinned Spell  
 Attack:   4 (4), or 7 (7) 
 Effect:   When you cast a spell that targets only 1 creature and does not have a range of self, you can spend a number of sorcery points equal to the spell level to target a 2nd creature in range with the same spell (1 sorcery point if the spell is a cantrip).

Azizullah: Azizullah spends 3 Sorcery Points and the new total is 8.
Azizullah:
  Haste  
 Range:   30 ft. 
 Target:   1 Target 
 Attack:   18 (18), or 14 (14) 
 Effect:   Choose a willing creature that you can see within range. Until the spell ends, the target speed is doubled, it gains a +2 to AC, it has advantage on Dex saves, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target cannot move or take actions until after its next turn, as a wave of lethargy sweeps over it.

Duration: Concentration, up to 1 minute.

Azizullah: Azizullah spends 5 Spell Points and the new total is 52.
Azizullah:
  Azizullah is Concentrating  
Shalmaneser the Vicious:
  Ray of Frost  
 Range:   60 ft. 
 Target:   1 Target 
 Damage:   16 cold damage (or 35 on a crit) 
 Hit:   Target`s speed is reduced by 10 feet 

Azizullah:
  Counterspell  
 Range:   60 ft. 
 Target:   1 Target 
 Attack:   11 (6), or 10 (5) 
 Effect:   You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect.
If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell level. On a success, the creature spell fails and has no effect.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

Azizullah: Azizullah spends 5 Spell Points and the new total is 47.
Wight:
  Multiattack  
  ♦ Melee Weapon Attack ♦  
 Effect:   The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

Wight:
  Longbow  
  ♦ Ranged Weapon Attack ♦  
 Reach:   150/600 
 Target:   1 Target 
 Attack:   13 (9), or 10 (6) 
 Damage:   9 piercing damage (or 5 on a crit) 

Wight:
  Longbow  
  ♦ Ranged Weapon Attack ♦  
 Reach:   150/600 
 Target:   1 Target 
 Attack:   7 (3), or 6 (2) 
 Damage:   4 piercing damage (or 11 on a crit) 

Wight 3:
  Multiattack  
  ♦ Melee Weapon Attack ♦  
 Effect:   The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

Wight 3:
  Longbow  
  ♦ Ranged Weapon Attack ♦  
 Reach:   150/600 
 Target:   1 Target 
 Attack:   23 (19), or 7 (3) 
 Damage:   5 piercing damage (or 12 on a crit) 

Azizullah: ... Azizullah takes 5 damage (Current HP is now 51 of 56).
Concentration Check (DC10)
  Con Save  
   Saving Throw:   21 (15
   w/(dis)Adv:   20 (14

Wight 3:
  Longbow  
  ♦ Ranged Weapon Attack ♦  
 Reach:   150/600 
 Target:   1 Target 
 Attack:   19 (15), or 20 (16) 
 Damage:   5 piercing damage (or 10 on a crit) 

Azizullah: ... Azizullah takes 5 damage (Current HP is now 46 of 56).
Concentration Check (DC10)
  Con Save  
   Saving Throw:   16 (10
   w/(dis)Adv:   22 (16

Wight 3:
  Longbow  
  ♦ Ranged Weapon Attack ♦  
 Reach:   150/600 
 Target:   1 Target 
 Attack:   19 (15), or 7 (3) 
 Damage:   8 piercing damage (or 9 on a crit) 

Azizullah: ... Azizullah takes 8 damage (Current HP is now 38 of 56).
Concentration Check (DC10)
  Con Save  
   Saving Throw:   25 (19
   w/(dis)Adv:   13 (7

Wight 3:
  Longbow  
  ♦ Ranged Weapon Attack ♦  
 Reach:   150/600 
 Target:   1 Target 
 Attack:   9 (5), or 8 (4) 
 Damage:   6 piercing damage (or 14 on a crit) 

Roheen has received initiative.
DM: (Round 1) Current states for Roheen are...
Azizullah:
  Haste  
 Range:   30 ft. 
 Target:   1 Target 
 Attack:   19 (19), or 6 (6) 
 Effect:   Choose a willing creature that you can see within range. Until the spell ends, the target speed is doubled, it gains a +2 to AC, it has advantage on Dex saves, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target cannot move or take actions until after its next turn, as a wave of lethargy sweeps over it.

Duration: Concentration, up to 1 minute.

Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   21 ...  (or 16 with Adv./Dis.)
Damage (+5):   8 slashing damage (or 14 on a crit)
Extra Damage:   6 fire damage (or 11 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Table D20 (Roheen):
Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   13 ...  (or 14 with Adv./Dis.)
Damage (+5):   10 slashing damage (or 14 on a crit)
Extra Damage:   8 fire damage (or 12 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Table D20 (Roheen):
Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   11 ...  (or 18 with Adv./Dis.)
Damage (+5):   7 slashing damage (or 8 on a crit)
Extra Damage:   8 fire damage (or 17 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Roheen:
  Sweeping Attack  
 Attack:   1 (1), or 2 (2) 
 Effect:   When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet o f the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is o f the same type dealt by the original attack. d8 Superiority Die Roll: 7

Shalmaneser the Vicious:
  Ray of Frost  
 Range:   60 ft. 
 Target:   1 Target 
 Damage:   19 cold damage (or 39 on a crit) 
 Hit:   Target`s speed is reduced by 10 feet 

Wight 2:
  Longbow  
  ♦ Ranged Weapon Attack ♦  
 Reach:   150/600 
 Target:   1 Target 
 Attack:   21 (17), or 7 (3) 
 Damage:   6 piercing damage (or 8 on a crit) 

Azizullah: ... Azizullah takes 6 damage (Current HP is now 32 of 56).
Concentration Check (DC10)
  Con Save  
   Saving Throw:   23 (17
   w/(dis)Adv:   22 (16

Wight 2:
  Longbow  
  ♦ Ranged Weapon Attack ♦  
 Reach:   150/600 
 Target:   1 Target 
 Attack:   7 (3), or 8 (4) 
 Damage:   9 piercing damage (or 14 on a crit) 

Kal has received initiative.
DM: (Round 2) Current states for Kal are...
Kal:
  RAGE 1  
 Target:   Self 
 Attack:   13 (13), or 19 (19) 
 Effect:   You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. (+2). You have resistance to all damage (except psychic).

Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   17 ...  (or 13 with Adv./Dis.)
Damage (+19):   37 slashing damage (or 58 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 10 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
13 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   22 ...  (or 19 with Adv./Dis.)
Damage (+19):   33 slashing damage (or 56 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 8 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
10 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   20 ...  (or 8 with Adv./Dis.)
Damage (+19):   30 slashing damage (or 59 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 7 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
16 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   8 ...  (or 11 with Adv./Dis.)
Damage (+19):   21 slashing damage (or 28 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 8 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
9 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Faruq has received initiative.
DM: (Round 2) Current states for Faruq are...
Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   22 (13), or 28 (19) 
 Damage:   9 Force damage (or 14 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   12 (3), or 22 (13) 
 Damage:   13 Force damage (or 21 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Shalmaneser the Vicious:
  Paralyzing Touch  
 Range:   5 ft. 
 Target:   1 Target 
 Damage:   12 cold damage (or 19 on a crit) 
 Hit:   Target must make DC 18 CON save or be paralyzed for 1 minute; repeat save. 

Kal: ... Kal takes 6 damage (Current HP is now 118 of 124).
Kal:
  Con Save  
   Saving Throw:   27 (18
   w/(dis)Adv:   20 (11
  Additionally:  
   1)   Ring of Protection: +1 to all saves 
   2)   Advantage on Dexterity saves 
   3)   Advantage on Strength saves when raging 

Kal:
  Kal is Stunned  
Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   11 ...  (or 17 with Adv./Dis.)
Damage (+5):   10 slashing damage (or 12 on a crit)
Extra Damage:   6 fire damage (or 15 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Azizullah has received initiative.
DM: (Round 2) Current states for Azizullah are...
Concentration ~ Disadvantage ~ Inspiration (DM) ~
Azizullah:
  Mirror Image  
 Range:   Self 
 Attack:   19 (19), or 12 (12) 
 Effect:   3 illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it is impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

Each time a creature targets you with an attack during the spell duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have:
3 duplicates - roll a 6 or higher
2 duplicates - roll an 8 or higher
1 duplicate - roll an 11 or higher

A duplicates AC equals 10 + your Dex mod. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other dmg and effects. The spell ends when all 3 duplicates are destroyed.

A creature is unaffected by this spell if it cannot see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

Duration: 1 minute

Azizullah: Azizullah spends 3 Spell Points and the new total is 44.
Azizullah: Azizullah spends 1 Sorcery Points and the new total is 7.
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   22 (12), or 22 (12) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Azizullah: Rolling 2d10... 7, 6... for a total of: 13.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Shalmaneser the Vicious:
  Ray of Frost  
 Range:   60 ft. 
 Target:   1 Target 
 Damage:   18 cold damage (or 31 on a crit) 
 Hit:   Target`s speed is reduced by 10 feet 

Azizullah:
  Counterspell  
 Range:   60 ft. 
 Target:   1 Target 
 Attack:   15 (10), or 9 (4) 
 Effect:   You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect.
If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell level. On a success, the creature spell fails and has no effect.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

Azizullah: Azizullah spends 5 Spell Points and the new total is 39.
Wight:
  Multiattack  
  ♦ Melee Weapon Attack ♦  
 Effect:   The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

Wight:
  Life Drain  
  ♦ Melee Spell Attack ♦  
 Reach:   5 feet 
 Target:   1 Target 
 Attack:   7 (3), or 23 (19) 
 Damage:   5 necrotic damage (or 9 on a crit) 
 Hit:   The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time. 

Wight:
  Longsword  
  ♦ Melee Weapon Attack ♦  
 Reach:   5 feet 
 Target:   1 Target 
 Attack:   22 (18), or 6 (2) 
 Damage:   9 slashing damage (or 8 on a crit) 

Roheen has received initiative.
DM: (Round 2) Current states for Roheen are...
Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   14 ...  (or 28 with Adv./Dis.)
Damage (+5):   9 slashing damage (or 12 on a crit)
Extra Damage:   5 fire damage (or 16 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   11 ...  (or 25 with Adv./Dis.)
Damage (+5):   7 slashing damage (or 9 on a crit)
Extra Damage:   6 fire damage (or 15 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   12 ...  (or 14 with Adv./Dis.)
Damage (+5):   8 slashing damage (or 13 on a crit)
Extra Damage:   7 fire damage (or 14 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Roheen: Power Action Surge has already been used!
Roheen: Power Action Surge has already been used!
Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   21 ...  (or 19 with Adv./Dis.)
Damage (+5):   10 slashing damage (or 15 on a crit)
Extra Damage:   8 fire damage (or 13 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   **CRIT** 29 ...  (or **CRIT** 29 with Adv./Dis.)
Damage (+5):   10 slashing damage (or 12 on a crit)
Extra Damage:   8 fire damage (or 14 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Table D20 (Shalmaneser the Vicious):
Faruq:
  Dex Save  
   Saving Throw:   4 (1
   w/(dis)Adv:   18 (15
  Additionally:  
   1)   Advantage vs. attacks from Creatures or Spells of flame, sand, sea or wind. 
   2)   Ring of Protection: +1 on all saves 

Table D6 (Shalmaneser the Vicious):
Table D6 (Shalmaneser the Vicious):
Table D6 (Shalmaneser the Vicious):
Table D6 (Shalmaneser the Vicious):
Table D6 (Shalmaneser the Vicious):
Table D6 (Shalmaneser the Vicious):
Table D6 (Shalmaneser the Vicious):
Table D6 (Shalmaneser the Vicious):
Faruq: ... Faruq takes 8 damage (Current HP is now 78 of 86).
Faruq: ... Faruq takes 7 damage (Current HP is now 71 of 86).
Kal has received initiative.
DM: (Round 3) Current states for Kal are...
Stunned ~
Kal:
  Con Save  
   Saving Throw:   19 (10
   w/(dis)Adv:   28 (19
  Additionally:  
   1)   Ring of Protection: +1 to all saves 
   2)   Advantage on Dexterity saves 
   3)   Advantage on Strength saves when raging 

Faruq has received initiative.
DM: (Round 3) Current states for Faruq are...
Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   25 (16), or 24 (15) 
 Damage:   15 Force damage (or 23 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   23 (14), or 18 (9) 
 Damage:   6 Force damage (or 12 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Shalmaneser the Vicious:
  Paralyzing Touch  
 Range:   5 ft. 
 Target:   1 Target 
 Damage:   15 cold damage (or 27 on a crit) 
 Hit:   Target must make DC 18 CON save or be paralyzed for 1 minute; repeat save. 

Roheen: ... Roheen takes 15 damage (Current HP is now 82 of 97).
Roheen:
  Con Save  
   Saving Throw:   21 (13
   w/(dis)Adv:   12 (4
  Additionally:  
   1)   Advantage vs Charm 

Fab P is disconnected.
Fab P has connected.
Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   17 ...  (or 20 with Adv./Dis.)
Damage (+5):   8 slashing damage (or 14 on a crit)
Extra Damage:   8 fire damage (or 13 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Roheen: is making a CON Check ...
Roheen:
  Con Save  
   Saving Throw:   25 (17
   w/(dis)Adv:   15 (7
  Additionally:  
   1)   Advantage vs Charm 

Table D8 (Shalmaneser the Vicious):
Table D8 (Shalmaneser the Vicious):
Table D8 (Shalmaneser the Vicious):
Table D8 (Shalmaneser the Vicious):
Table D8 (Shalmaneser the Vicious):
Table D8 (Shalmaneser the Vicious):
Table D8 (Shalmaneser the Vicious):
Roheen: ... Roheen takes 31 damage (Current HP is now 51 of 97).
Azizullah has received initiative.
DM: (Round 3) Current states for Azizullah are...
Concentration ~ Disadvantage ~ Inspiration (DM) ~
Azizullah:
  Mage Armor  
 Range:   Touch 
 Attack:   3 (3), or 4 (4) 
 Effect:   You touch a willing creature who is not wearing armor, and a protective magical force surrounds it until the spell ends. Base AC becomes 13 + its Dex mod. The spell ends if the target dons armor or if you dismiss the spell as an action.

Duration: 8 hours

Azizullah: Azizullah spends 2 Spell Points and the new total is 37.
Azizullah: Azizullah spends 1 Sorcery Points and the new total is 6.
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   18 (8), or 12 (2) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Table D20 (Shalmaneser the Vicious):
Azizullah: Rolling 2d10... 10, 1... for a total of: 11.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Roheen has received initiative.
DM: (Round 3) Current states for Roheen are...
Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   26 ...  (or 10 with Adv./Dis.)
Damage (+5):   8 slashing damage (or 12 on a crit)
Extra Damage:   4 fire damage (or 6 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Table D20 (Shalmaneser the Vicious):
Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   13 ...  (or 11 with Adv./Dis.)
Damage (+5):   6 slashing damage (or 9 on a crit)
Extra Damage:   4 fire damage (or 14 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Table D20 (Shalmaneser the Vicious):
Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   26 ...  (or 19 with Adv./Dis.)
Damage (+5):   7 slashing damage (or 8 on a crit)
Extra Damage:   4 fire damage (or 7 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Table D20 (Shalmaneser the Vicious):
Shalmaneser the Vicious:
  Paralyzing Touch  
 Range:   5 ft. 
 Target:   1 Target 
 Damage:   13 cold damage (or 29 on a crit) 
 Hit:   Target must make DC 18 CON save or be paralyzed for 1 minute; repeat save. 

Roheen: ... Roheen takes 13 damage (Current HP is now 38 of 97).
Roheen:
  Con Save  
   Saving Throw:   26 (18
   w/(dis)Adv:   18 (10
  Additionally:  
   1)   Advantage vs Charm 

Table D4 (Shalmaneser the Vicious):
Faruq: Faruq is casting Counterspell as a level 3 spell
... Save DC
17 / Spell ability +5 / Spell attack +9
Faruq: Faruq spends 5 Spell Points and has 4 remaining.
Faruq: is making a CHA Check ...
* DM rolls: 14d6 => 63
Faruq:
  Con Save  
   Saving Throw:   23 (19
   w/(dis)Adv:   16 (12
  Additionally:  
   1)   Advantage vs. attacks from Creatures or Spells of flame, sand, sea or wind. 
   2)   Ring of Protection: +1 on all saves 

Faruq: ... Faruq takes 31 damage (Current HP is now 40 of 86).
Kal has received initiative.
DM: (Round 4) Current states for Kal are...
Kal:
  RAGE 2  
 Target:   Self 
 Attack:   9 (9), or 11 (11) 
 Effect:   You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. (+2). You have resistance to all damage (except psychic).

Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   12 ...  (or 17 with Adv./Dis.)
Damage (+19):   31 slashing damage (or 39 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 11 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
20 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Table D20 (Shalmaneser the Vicious):
Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   11 ...  (or 16 with Adv./Dis.)
Damage (+19):   30 slashing damage (or 47 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 17 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
9 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Table D20 (Shalmaneser the Vicious):
Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   24 ...  (or 22 with Adv./Dis.)
Damage (+19):   35 slashing damage (or 54 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 11 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
16 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Shalmaneser the Vicious:
  Paralyzing Touch  
 Range:   5 ft. 
 Target:   1 Target 
 Damage:   11 cold damage (or 19 on a crit) 
 Hit:   Target must make DC 18 CON save or be paralyzed for 1 minute; repeat save. 

1st: 2 pts
2nd: 3 pts
3rd: 5pts
4th: 6pts
5th: 7pts
Faruq curently has 4 Warlock Spell Points left.
Faruq: Helm of Brilliance, baby!
Shalmaneser the Vicious:
  Con Save  
   Saving Throw:   25  
   w/(dis)Adv:   30  
  Additionally:  
   1)   Legendary Resistance 

Shalmaneser the Vicious:
  Dex Save  
   Saving Throw:   22  
   w/(dis)Adv:   14  
  Additionally:  
   1)   Legendary Resistance 

Faruq has received initiative.
DM: (Round 4) Current states for Faruq are...
Bloodied ~
Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   17 (8), or 21 (12) 
 Damage:   14 Force damage (or 16 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Faruq:
  Eldritch Blast  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   26 (17), or 18 (9) 
 Damage:   13 Force damage (or 17 on a crit) 
 Effect:   A surge of bluish energy, akin to a jet of water streaks toward a creature within range.

Shalmaneser the Vicious:
  Ray of Frost  
 Range:   60 ft. 
 Target:   1 Target 
 Damage:   14 cold damage (or 33 on a crit) 
 Hit:   Target`s speed is reduced by 10 feet 

Kal: ... Kal takes 7 damage (Current HP is now 111 of 124).
Kal:
  Dex Save  
   Saving Throw:   18 (15
   w/(dis)Adv:   7 (4
  Additionally:  
   1)   Ring of Protection: +1 to all saves 
   2)   Advantage on Dexterity saves 
   3)   Advantage on Strength saves when raging 

* DM rolls: 10d6+40 => 31 + 40 = 71
Kal: ... Kal takes 35 damage (Current HP is now 76 of 124).
Faruq: He's the Hulk!
Azizullah has received initiative.
DM: (Round 4) Current states for Azizullah are...
Concentration ~ Disadvantage ~ Inspiration (DM) ~
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   27 (17), or 26 (16) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Azizullah: Rolling 2d10... 3, 2... for a total of: 5.

Elemental Adept Feat: Treat any 1 on a dmg die as a 2 when spell deals FIRE dmg.
Azizullah: Azizullah spends 1 Sorcery Points and the new total is 5.
Azizullah:
  Fire Bolt  
 Range:   120 ft. 
 Target:   1 Target 
 Attack:   11 (1), or 18 (8) 
 Hit:   Target takes 2d10+5 (Cha mod) Fire Dmg 
 Effect:   You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it is not being worn or carried.

Elemental Adept Feat: Ignore Fire Resistance
Fire in Blood: Add Cha mod to Fire Dmg
Wand of the War Mage: Ignore half cover

Roheen has received initiative.
DM: (Round 4) Current states for Roheen are...
Bloodied ~
Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   18 ...  (or 23 with Adv./Dis.)
Damage (+5):   7 slashing damage (or 9 on a crit)
Extra Damage:   3 fire damage (or 11 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Azizullah:
  Haste  
 Range:   30 ft. 
 Target:   1 Target 
 Attack:   2 (2), or 7 (7) 
 Effect:   Choose a willing creature that you can see within range. Until the spell ends, the target speed is doubled, it gains a +2 to AC, it has advantage on Dex saves, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target cannot move or take actions until after its next turn, as a wave of lethargy sweeps over it.

Duration: Concentration, up to 1 minute.

Roheen:
SCIMITAR
 Burn, bitch!
Attack (+9):   18 ...  (or 11 with Adv./Dis.)
Damage (+5):   9 slashing damage (or 12 on a crit)
Extra Damage:   7 fire damage (or 17 on a crit)

Range:   5 ft. (melee)
Properties:   Finesse, Light
Notes:   This is a magical weapon attack


Barak al-Gani:
  Barak al-Gani is Bloodied  
Roheen:
  Wis Save  
   Saving Throw:   12 (10
   w/(dis)Adv:   10 (8
  Additionally:  
   1)   Advantage vs Charm 

Faruq:
  Wis Save  
   Saving Throw:   22 (16
   w/(dis)Adv:   21 (15
  Additionally:  
   1)   Advantage vs. attacks from Creatures or Spells of flame, sand, sea or wind. 
   2)   Ring of Protection: +1 on all saves 

Azizullah:
  Wis Save  
   Saving Throw:   20 (19
   w/(dis)Adv:   14 (13

Roheen:
  Indomitable  
 Attack:   15 (15), or 5 (5) 
 Effect:   You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Roheen:
  Wis Save  
   Saving Throw:   20 (18
   w/(dis)Adv:   15 (13
  Additionally:  
   1)   Advantage vs Charm 

Azizullah: she stole faruq's kill
Barak al-Gani the undead:
  Barak al-Gani the undead has Died  
Barak al-Gani the undead:
  Barak al-Gani the undead is Dying  
Azizullah: he i going to eat faruq
Kal:
  Kal has been DM Inspired!  
Faruq:
  Faruq has been DM Inspired!  
Roheen:
  Roheen has been DM Inspired!  
Azizullah: is making a Insight check...
Azizullah: she got schooled by the dumb guys
Kal: the borg
Faruq: Resistance is Futile.
Faruq: is making a Religion check...
Kal: is making a Religion check...
Roheen: is making a Religion check...
Azizullah: is making a Religion check...
Azizullah: and protect me
Azizullah: no we are just friends
Roberto is disconnected.
David is disconnected.
Fab P is disconnected.
DM is disconnected.
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