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Session Date 2018-06-27
Last Updated 2018-06-27 20:17:11 - Update
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Episode #90: Welcome back to Huzuz

The Burning World Campaign


NPCs mentioned in this Episode:

DM has connected.
David has connected.
Fab P has connected.
Roberto has connected.
Diliram:
  Create Food and Drink  
 Range:   30 feet 
 Effect:   You create 45 pounds o f food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is delicious and nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn`t go bad.

Diliram:
  Create Food and Drink  
 Range:   30 feet 
 Effect:   You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is delicious and nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn`t go bad.

Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   13 ...  (or 8 with Adv./Dis.)
Damage (+19):   34 slashing damage (or 47 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 8 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
21 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   12 ...  (or 20 with Adv./Dis.)
Damage (+19):   35 slashing damage (or 52 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 6 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
19 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   7 ...  (or 14 with Adv./Dis.)
Damage (+19):   32 slashing damage (or 46 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 9 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   6 ...  (or 21 with Adv./Dis.)
Damage (+19):   34 slashing damage (or 46 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 9 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
18 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   18 ...  (or 10 with Adv./Dis.)
Damage (+19):   29 slashing damage (or 39 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 14 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Kal:
SHORTBOW
Attack (+8):   10 ...  (or 14 with Adv./Dis.)
Damage (+3):   6 piercing damage (or 12 on a crit)

Range:   80/320
Properties:   Ammunition, Two-handed


Kal:
SHORTBOW
Attack (+8):   26 ...  (or 22 with Adv./Dis.)
Damage (+3):   6 piercing damage (or 14 on a crit)

Range:   80/320
Properties:   Ammunition, Two-handed


Azizullah: is making a Insight check...
Azizullah: is making a Arcana check...
David: hmmmm...maybe there is some form of payment that would prevent that ;)
Azizullah: is making a Insight check...
Faruq: Faruq is casting Remove Curse as a level 5 spell
... Save DC
17 / Spell ability +5 / Spell attack +9
Faruq:
  Faruq has been DM Inspired!  
Diliram:
  Wind Walk  
 Range:   5 ft. 
 Target:   1 Target 
 Hit:   Duration of 8 hours 
 Miss:   PHB p.288
 Effect:   You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can`t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can`t land after 1 minute, the creature falls the remaining distance.

Azizullah: is making a Deception check...
Kal: is making a Insight check...
Azizullah: i picture scott pilgrim talking to nega pilgrim
Faruq:
   Faruq regained 4 Hit Die.   
   Faruq's Encounter powers reset.   
   Faruq's Daily powers reset.   

Diliram: is making a Persuasion check...
Roheen:
   Roheen regained 0 Hit Die.   
   Roheen's Encounter powers reset.   
   Roheen's Daily powers reset.   

Kal:
   Kal regained 1 Hit Die.   
   Kal's Encounter powers reset.   
   Kal's Daily powers reset.   

Diliram:
  Wind Walk  
 Range:   5 ft. 
 Target:   1 Target 
 Hit:   Duration of 8 hours 
 Miss:   PHB p.288
 Effect:   You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can`t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can`t land after 1 minute, the creature falls the remaining distance.

Faruq: Just in case....
Faruq: ... I love you.
Faruq: IBS
Azizullah: is making a Insight check...
Faruq: To the Hells!
Faruq: You catch the whispered word, "... fellatio..."
Diliram:
  Detect Magic  
 Range:   30 ft. 
 Target:   1 Target 
 Effect:   For the duration, you sense the presence o f magic within 30 feet o f you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school o f magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot o f stone, 1 inch o f common metal, a thin sheet of lead, or 3 feet o f wood or dirt.

Faruq: is making a Arcana check...
Azizullah: is making a Deception check...
Kal: is making a Insight check...
Roheen: LOL
Kal:
GREATAXE GWM - RAGE
Attack (+4):   17 ...  (or 21 with Adv./Dis.)
Damage (+18):   22 slashing damage (or 40 on a crit)

Range:   5 ft. (melee)
Properties:   Heavy, Two-handed


Kal:
GREATAXE GWM - RAGE
Attack (+4):   22 ...  (or 22 with Adv./Dis.)
Damage (+18):   25 slashing damage (or 34 on a crit)

Range:   5 ft. (melee)
Properties:   Heavy, Two-handed


Kal:
GREATAXE GWM - RAGE
Attack (+4):   5 ...  (or 22 with Adv./Dis.)
Damage (+18):   25 slashing damage (or 32 on a crit)

Range:   5 ft. (melee)
Properties:   Heavy, Two-handed


Kal:
GREATAXE GWM - RAGE
Attack (+4):   14 ...  (or 16 with Adv./Dis.)
Damage (+18):   23 slashing damage (or 32 on a crit)

Range:   5 ft. (melee)
Properties:   Heavy, Two-handed


Kal:
GREATAXE GWM - RAGE
Attack (+4):   18 ...  (or 13 with Adv./Dis.)
Damage (+18):   27 slashing damage (or 43 on a crit)

Range:   5 ft. (melee)
Properties:   Heavy, Two-handed


Kal:
GREATAXE GWM - RAGE
Attack (+4):   17 ...  (or 22 with Adv./Dis.)
Damage (+18):   19 slashing damage (or 28 on a crit)

Range:   5 ft. (melee)
Properties:   Heavy, Two-handed


Kal:
GREATAXE GWM - RAGE
Attack (+4):   **CRIT** 24 ...  (or 9 with Adv./Dis.)
Damage (+18):   27 slashing damage (or 38 on a crit)

Range:   5 ft. (melee)
Properties:   Heavy, Two-handed


Azizullah:
  Human Determination  
 Attack:   10 (1), or 13 (4) 
 Effect:   You are filled with a determination that can draw the unreachable within your reach.

When you make an attack roll, an ability check, or a saving throw, you can do so with advantage.

Azizullah:
   Azizullah's Encounter powers reset.   

Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   21 ...  (or 15 with Adv./Dis.)
Damage (+19):   32 slashing damage (or 49 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 15 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
19 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Kal:
LIFEDRINKER GWM - RAGE
Attack (+5):   12 ...  (or 6 with Adv./Dis.)
Damage (+19):   30 slashing damage (or 48 on a crit)

Range:   5 ft. (melee)
Properties:   On a 20, the target takes an extra 12 necrotic damage, which the wielder gets as THP.
Against undead, all hits are criticals, and on a 20 the target takes an extra
11 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target`s limbs.
Notes:   The weapon is so heavy, attack rolls are made with disadvantage if the wielder moves more than 10 feet.


Azizullah:
  Banishment  
 Range:   60 ft. 
 Target:   1 Target 
 Attack:   25 (16), or 19 (10) 
 Save DC:   17 (vs. CHA
 Effect:   If the target is native to the plane of existence you are on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you are on, the target is banished with a faint popping noise, returning to its home plane.
If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target does not return.

At Higher Levels: Target one additional creature for each slot level above 4th.

Duration: Concentration, up to 1 minute

Kal:
  Cha Save  
   Saving Throw:   19 (18
   w/(dis)Adv:   15 (14
  Additionally:  
   1)   Ring of Protection: +1 to all saves 
   2)   Advantage on Dexterity saves 
   3)   Advantage on Strength saves when raging 

Roberto is disconnected.
Fab P is disconnected.
David is disconnected.
DM is disconnected.
You have disconnected.


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Aftermath


Next Episode in the Campaign -->
Busy in Huzuz